A Google Developer account, and access to the Play Console to upload your app.An Android device, connected to your computer, that has Developer options and USB debugging enabled.Handle potential conditions like requesting permission to download large asset packs over a mobile data network if wi-fi is not available.Test locally on a generated build and also on a build distributed from Google Play.Initialize and use the Asset Pack Manager API to download and access asset packs.Create directory names that guide TCFT.Create asset packs for use with Play Asset Delivery.Integrate the Play Core library into a game.In this codelab, you'll be learning how to: You'll be taking an example app that embeds runtime data files directly into its application package as assets and modifying it to use Play Asset Delivery and asset packs. This optimizes install size, since unused compression formats are not downloaded. At install time, Google Play will select the most appropriate compression format for a specific device and only download and install texture assets matching the selected compression format. With TCFT, you can include multiple versions of texture assets using different texture compression formats inside your asset packs. Play Asset Delivery includes a feature called Texture Compression Format Targeting (TCFT). All asset packs are hosted and served on Google Play so you don't need to use a content delivery network (CDN) to get your game resources to players. It has a small API footprint and is free to use. Play Asset Delivery offers developers flexible delivery methods and high performance. Play Asset Delivery is Google Play's solution for delivering large amounts of game assets by extending the Android App Bundle format. It is possible to upgrade to the Professional Edition via DLC, which then adds video playback support, adds a scene metrics tool, allows unlimited scenes per file, and has further smaller advanced features, like a CL interface.Last Updated: What is Play Asset Delivery This is the Basic Edition of CopperCube, with which it is possible to create games, apps and websites with a maximum of 10 scenes per file. With the WebGL and Flash targets, your games work basically everywhere, even on iPhone and iPad. CopperCube's WebGL client is just about incredible 200 KB in size!Many publishing targets Create 3D games for these targets, with one single click: Place your lights, click on 'calculate' and your 3D levels will look great.Native WebGL supportUnlike in other 3D engines, CopperCube's WebGL code is handwritten and highly optimized: Your 3D game will download quickly and run fast, even if run directly on a website. High quality Light MapperThe editor includes a high quality light mapping tool. And for WebGL, there is even a second big JavaScript library with direct access available, which is even open source. Additionally, when using Flash, you can use ActionScript 3. Also, it is possible to download existing 3D models from the web and use them in the editor.Low poly editing toolsYou can edit your own 3D models directly in CopperCube: It includes a simple 3D modelling tool for creating levels, models and items.Cross Platform Script systemFor advanced users, there is a Javascript API working on all publishing targets. app.Character AnimationYou can model and animate characters using any 3D software, export it into one of the supported file formats and then import them into Coppercube. There are also tools for placing grass and bushes, and creating trees.Physics EngineNext to the the built-in blazingly fast collision and repsonse system, there is also a full physics engine integrated when publishing as Windows. Simple-Click game systemNo programming needed: Wether you want to create a simple 3D game, a complex, epic adventure, or a first person shooter: Select from lots of created behaviors and adjust them accordingly.Terrain EditorCreate your own 3D worlds directly in the editor, textures can be painted quickly with automatic texture blending into the terrain. You can do all this without programming.High performance 3D engineCopperCube includes manually optimized 3D engines for all supported targets, running with OpenGL, Direct3D, WebGL and Stage3D. As Windows or Mac OS X apps, WebGL websites, Flash. Create your own 3D worlds and 3D models, set camera controllers, materials, behaviors, click 'publish' and your game or app is ready. There are also plenty of features for advanced users, like JavaScript scripting and shader support. Includes terrain editor, low poly modelling tools, 3D models, precreated game AI, effects and more. No programming needed! Create 3D games, apps and even 3D websites quickly. CopperCube is a full-featured 3D game engine.
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